//
//  Bullet.h
//  DoodleGunnyChipMunk
//
//  Created by QuickSoluion on 5/6/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "SpaceManagerCocos2d.h"
#import "ParticleAnimation.h" 

@class BTBworld;

@interface Bullet : cpCCSprite {

	BTBworld *_worldBTB;	
	CCParticleSystem *_emitter;
	SpaceManager *tempSpace;
	cpBody *tempBody;
}
+(id) BulletWithGame:(BTBworld*)_world;
+(id) BulletWithGame:(BTBworld*)_world shape:(cpShape*)shape;
-(id) initWithGame:(BTBworld*)_world;
-(id) initWithGame:(BTBworld*)_world shape:(cpShape*)shape;

-(void)Destroy:(SpaceManager *)_space:(cpBody *)_body;
-(void) blowup;
@end
